Understanding the Digital Native is an active learning unit that my W531 has created. Check it out:
An ELA Blog
A blog from an actual English/Language Arts teacher that explores assessment, technology, lesson planning, curriculum, and anything else educationally related.
Friday, August 2, 2013
Understanding the Digital Native
Tuesday, July 30, 2013
Flip Your Classroom Book Review
Labels:
Book Review,
ELA,
English,
Flipped Classroom,
iPad,
Language Arts,
Technology
Friday, July 26, 2013
Apps for ELA Educators
Labels:
Apps,
ELA,
English,
Games,
iPad,
Language Arts,
Technology
Sunday, July 21, 2013
eSportsmanship
After doing readings this week about digital citizenship and the ethics behind all of it, I turned my attention to a current problem in my own school. That is the lack of digital, formal expectations for my eSports club. I plan to show this to the club on the first meeting. This is what I came up with:
7. Do not engage in verbal disrespect toward teachers, staff, or students;
agree to disagree in an appropriate manner.
8. Do not engage in verbal or physical violence of any kind.
1. The human factor – these are people we are playing, emotions can be high. We do not want to hurt anyone.
eSportsmanship
Rationale:
In the current digital age communication is essential. Unfortunately, as communication around the
globe and amongst digital landscape expands, humanism and attachment have
partially diminished. It is important
for all peoples of the future to become proper digital citizens. Citizens that not only know but respect the
technology used as well as the people connected.
E-sports (or eSports) is a new phenomenon in American
culture. It is the celebration and
acknowledgement of the competition of sport within the video gaming realm. With this new sporting format we cannot forget
the essential human aspect of it all. Sportsmanship must not dwindle in the coming
age.
Goals/Expectations:
The goal for these exercises will be to define sportsmanship in
sports as well as its new place in eSports. Through this, students will have an
understanding of why it is important to become a proper digital citizen in
relation to the school policies and eSports club—emphasis on StarCraft II.
The following steps would be presented to the club at one of
the first meetings:
Steps:
Firstly, introduce or
reintroduce students to the Options Charter High School student handbook. Particularly these points from the student
expectations:
6.
Show respect for the building, grounds and your personal space.
7. Do not engage in verbal disrespect toward teachers, staff, or students;
agree to disagree in an appropriate manner.
8. Do not engage in verbal or physical violence of any kind.
Suggest
how that these rules are no different on the digital landscape and need to be
followed completely.
Secondly, I will introduce the students to
idea of sportsmanship with a Merriam
Webster definition:
Sportsmanship: conduct (as fairness, respect for one's opponent, and
graciousness in winning or losing) becoming to one participating in a sport.
Pose the questions: Why
should someone be a good sport?
Display why we will be good sports:
1. The human factor – these are people we are playing, emotions can be high. We do not want to hurt anyone.
2. Self-representation – you are representing yourself in every game you play. You do not want to showcase your inability to deal with your feelings whether winning or losing.
3. Team representation – you may be representing a team or clan that you are playing for—in this case Team OCHS (Options Charter High School). Showing disrespect may cause generalizations of your other teammates.
4. School representation – you are not only representing yourself and team but the school as well. Show that we are above the hate.
5. The game factor – although suggesting this may seem cliché, this still is just a game. This is not a real battle. Do not let your emotions get the best of you.
Thirdly,
introduce the students to the Liquipedia’s gamer etiquette:
(Liquipedia is a wiki created by the prestigious,
pro-related Team Liquid StarCraft community.)
Fourthly,
show a video involving StarCraft professions demonstrating good sportsmanship
as well as someone showcasing poor sportsmanship and the consequences in a
certain situation:
Good Sportsmanship (@1:43):
The Rage Quit:
Finally, show the
students the phrases that will be expected pre-game and post-game.
Expected Acronyms and Behavior:
Starts of
Game
GL HF (Good
Luck Have Fun) or GL GG (Good Luck Good Game)
End of Game
GG (Good
Game) or GG WP (Good Game Well Played)
During/Throughout
Game
No offense gameplay/language as laid
out by Team Liquid
Last Rule:
Have Fun!
Conclusion:
With the emphasis on relationships of digital citizenships I
think the presentation will demonstrate our schools intent on maintaining a
positive environment on the physical and digital campus. The eSports arena should be no different than
a soccer, football, basketball, or baseball field/court when it comes to respect
and expectation we have for our students.
Resources:
Gamer Etiquette -
Liquipedia - The StarCraft II Encyclopedia. (n.d.). Liquipedia.
Retrieved July 21, 2013, from http://wiki.teamliquid.net/starcraft2/Gamer_Etiquette
IdrA Rage Quits a
won game Vs MMA @ MLG Columbus - YouTube. (n.d.). YouTube. Retrieved
July 21, 2013, from http://www.youtube.com/watch?v=r-kBxbbtYZc
ShoutCraft
America - Finals - ROOTKane vs. State - BO7 - YouTube. (n.d.). YouTube.
Retrieved July 21, 2013, from http://www.youtube.com/watch?v=sVgr9juKtTY
Sportsmanship -
Definition and More from the Free Merriam-Webster Dictionary. (n.d.). Dictionary
and Thesaurus - Merriam-Webster Online. Retrieved July 21, 2013, from http://www.merriam-webster.com/dictionary/sportsmanship
Labels:
Citizenship,
Digital,
Digital Native,
eSports,
Games,
II,
SC2,
SCII,
StarCraft,
Technology
Friday, July 19, 2013
Thursday, July 18, 2013
Future of Indiana Assessment: PARCC
Labels:
Assessment,
Digital,
ELA,
English,
Language Arts,
PARCC
Thursday, July 11, 2013
Digital Divide Voice Thread.
Labels:
Apps,
Citizenship,
Digital,
Digital Divide,
Digital Native,
ELA,
English,
Games,
iPad,
Language Arts,
Technology
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